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View Profile JaggedBladeSoftware
Owner and Lead Programmer of Creaky Corpse Ltd (formerly Jagged Blade Software). I (almost) single handedly created the zombie MMORPG Dead Frontier, and a bunch of spin off minigames.

Neil @JaggedBladeSoftware

Age 38, Male

Computer Programmer

Kent, England

Joined on 10/19/07

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possible set it in a time when the military is eradicating infected zones of all the living and infected indescrimetly.

I really liked the sound of this Ox character, I reckon the 3rd should be about developing his character a bit, and since he is a lot bigger (like described in the game) you can make that he is more able to fight off zombies than outrun them.
All the survivors in the mall have been killed and it starts with him trying to escape and find the guy that got away since he mentioned something about a farm in the countryside.
He is trying to make his way there and a whole lot of shit can hit the fan on the way, like what if the infection has started to mutate further? Since there could be a lack of humans Zombies are feeding off of each other, then they suffer from the virus twice as much, this could make them stronger faster, deadlier. He fights his way to the farm and arrives and it is in complete ruins.

Then the fourth could be back in the main character shoes describing what happened at the farm and why no one was there. Maybe one of the residents snuck out for a walk to get away from everyone or something, and came across a dog, the dog had been injured but animals are immune to the infection and they can only carry it. The resident hugs the dog the dog appreciates it licks his face, and the random now is a carrier due to saliva contact. He doesn't know this, he brings the dog back to the farm and its shot on site due to its wound, but everyone believes the resident is okay, then he gets sick and once again zombie shit hits the fan.
The options for a third and fourth are endless.

how about the outbreak gets so bad that the zombies get stronger and break into the compound and you have to make an escape out of the city before you and youre wife dies and the other survivors before that happens die from looking for supplies and ammo just a thought

ok how about your infected in a small army bunker where you and your family have taken cover.one day you start to run low on supplies so you are sent on a"quest"for more supplies to hold out longer.but you are all infected by rats that have gotten into the bunker they carry a less severe virus.so *i love you so much headshots* and you venture off to find a cure for the virus slowly taking over your body.but before you can venture to any towns to research and cure the virus you must choose the right choices to find a haz-mat suit so you will not infect people. since you are "technically infected"zombies will not see you as human.but the suvivors will see you as part zombie because of your apperance so will be hostile. so eventually you turn into a zombie but retain a human mind.so you have to work twoards a cure and gain the trust of humans

Use new forms of zombies,related to Left 4 Dead,and from the new changes Dead Frontier is putting on there,if you can do that,make the character,or new character fight them. If you can do that,the next Dead Frontier:Outbreak will be the best blood-rushing,choose your own path game I've ever playn!

Guys,The national gaurd,the police,the air force,anything govermental is gone,dead,adios,so quit it with the damn "Army Bunker" or "28 Days Later" themes,this is survival from normal civilians,not survival by hard-core dumb0ass marines and cops,only civilians,so quit it with all this Fuzzy Compression Bullshit,NO ARMY,NO POLICE,NO GOVERNMENT,end of story,god damn.

I certainly agree with the crow when it comes to finding a new sanctuary. Due to the isolated nature of the sanctuary, supplies like food and water are limited and have to be rationed. Unfortunately, they don't last forever. So, I might suggest a group travel simulation. Maybe give the players the oppurtunity to take a leadership role, as well as a travelling role. Also, once a sanctuary is found, choosing how to properly fortify it and how to gather resources (so as not to repeat the last mistake) is extremely important during a zombie outbreak. That kind of scenario should provide many survival vs compassion decisions for the players, and really test their wit given certain situations. My only suggestion for the game mechanic that you have going would be to improve the amount of information given during the situation, both directly and indirectly. If something would fail, make sure the player has the oppurtunity to realize why it would fail, rather than just telling them it did, because that wasn't the right answer. Beyond that though, both games were quite fantastic. I really do hope you make number 3 soon, and that my suggestions might have helped. :D

ok, i agree with the rodent carrier thing, but now have him protect another person he loves--his daughter
DUNDUNDUMMMMMMM
also maybe have them get rescued...? idk its your choice if you want to end it there

Maybe word of the sanctuary spreads to far and there are too many people who come, some of whom have been bitten. I really liked the conflicts between the non-infected in the last one and would like to see more of that. The idea would then be that a large scale infection spreads outside the gates and soon the entire compound is surrounded. An intense defense and fight for survival ensues.

simple, you returning too the compound lured zombies in that direction and so the compound is under assualt eventually the survivors are over run so your actions decide wether you and your companions survive too find a safe place.not an elaborate plot like the others but its a story of survival and choices which is what i loved in the other games.number of remaining survivors would make a nice additional point system and dillemas like killing infected survivors ect would be cool.

This is my Idea!

I suggest that it stays as Human infected only, and then at the Start the Countryside gets overuned by Zombies. You have to choose from moving to either a Old Mililtary Base that has loads of Ammo, but only 5 guns.Those 5 guns can be a Shotgun, a Rifle, a Machine Gun, a Pistol and a Knife.If you wanna change the Weapons then go for it, and whoever has which gun I don't care.Or they can move to a Abondoned Cottage, or was it Abondoned? There is 1 survivor in the Cottage (Or more, its your choice), with any amount of Weapons, again, you're choice, I suggest most of them are Melee Weapons since he lives in a Cottage, and you can choose to either betray the Survivor and kill him, or you trust him and help him.Whatever happens next is up to you.Or they can move to a another Farm where then the Wife catches a deadly disease from some of the Animals or something, and then you have to go some place and buy some medicine and return like the 2nd Outbreak, and then, well, thats all I got! Good luck with Number 3!

I think it should be that zombies attack the farm and you are forced to escape, but you can't find any place to stay. You find a poster about survivers finding a boat and they are going to try and get to another country and the game should be trying to get to the boat in time.

How about a baby :D that has to avenge his fathers death by those damn infecteds
;D im just saying that would be pretty awsome :3

You've done plenty well when grilling people for surviving against zombies, but zombies are hardly the biggest threat in a zombie apocalypse. I think Ox needs to make a reappearance as the head of a force trying to forcibly take your food stores.

Zombies are simple. They shamble, they want to eat you. People are where things get complicated. They need everything you need to survive and resources have suddenly got a lot slimmer. Also, people just plain go nuts.

How about managing your survivor camp? Kids need tending to, animosities need quelling and boredom and depression need to be staved off. Or how about trying to unify the desperate survivors that likely struggle to survive in the ruins of civilization? There happens to be a radio station nearby. It has a generator. Get to it, deal with the people camped out there as you see fit, get the power on, get a message out and then deal with all the people that show up. See who is useful and who is a waste. Weed out the psychopaths too.

That's about all I've got for ideas. If you keep doing surviving against the zombies themselves scenarios than the game will get too samey and stale.

Longer. Maybe more characters(switching between them; death of one of them may affect the other plots). More choices similar to the weapon/clothing selection. Regardless... 2nd is a fun game, I'm sure the 3rd will be as well.

Maybe you can start doing a history on how Fairview got its Safe Zone after the zombie outbreak and maybe u can do the same thing with konrox said...he has very interesting ideas there...but yeah like i said...maybe start to make a history on how the Safe Zone started to be build...and maybe make the camp be overrun by infected and u had to force your way out of the camp with your, your wife,and your father-in-law

In the end of the 2nd part he backed home right?
so my idea is going like that:
the infected are still on earth. the year is 2021
there is only one person that could stop the infection his a seintist.
his name is Kyle Machman.
the surviros are still in the farm but again the man need to save the day.
his mission is go to the town and risk his life by finding Kyle Machman.
he is taking with him atleast 10 survivors.the other ones are staying in the farm to keep eye on things.the 10 survivors taking 3 cars atleast.
while they'are driving to the town they get a little suprise by a couple of zombies
they'are taking all the guns with them and shooting the zombies.they are killed all the zombies sucsesfully without any one diying.they getting back to the cars and drivin to some creppy place.the man hear a paper he is taking the paperand amazed to see the location of Kyle.while they driving they get into zombies trouble hafe of the team is dead and the other ones keeping to go to the location
(made up a story...)
when he get to the location (without a team becuse everybody are dead) he founds Kyle allmost dead a tries to make him tell where is the the gas that can stop the zombies.
he takes a ride with survivor that he found on the way to the helicopter after they get on they spreat the gas in the town and the game is over sucsesfully
:Dresnet

in the end of the first one it said the wife was infected so it could have her ruening into a zombie and infecting everyone

You impregnate your wife and two other females.

To quote Ifailtestsnot:

"Two months after the events in Dead Frontier Outbreak 2, the survivors have discovered a working radio and found a message being sent across the nation by the former military. They were going to nuke the area to get rid of the virus in 10 days. so basically the plot would be get out of the blast area within 10 days while surviving the seemingly infinite infected attackers."

I second it. I absolutely love this idea!

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