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Owner and Lead Programmer of Creaky Corpse Ltd (formerly Jagged Blade Software). I (almost) single handedly created the zombie MMORPG Dead Frontier, and a bunch of spin off minigames.

Neil @JaggedBladeSoftware

Age 37, Male

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Kent, England

Joined on 10/19/07

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DF: Outbreak part 3 ideas?

Posted by JaggedBladeSoftware - March 16th, 2010


Our latest flash game, Dead Frontier: Outbreak 2 has done quite nicely, getting a 4.40 rating, a 9.6 average review score and daily 2nd. We also got onto the Kongregate front page yesterday, so we're definitely going to be doing a part 3 at some stage. However, I've got to be honest - we have very few ideas on where the plot can go from here.

We're wondering, do you guys here on Newgrounds have any good ideas? If so please post in the comments section below! Thanks :)

P.S If you haven't seen part 2 yet, you can check it out here:
http://www.newgrounds.com/portal/view/
530338


Comments

I think the next one could involve moving to a new settlement after the farm is either overrun or damaged somehow and/or meeting up with more of civilisation and figuring out what's happened to the world now and if there even is a government.

how bout the infected came to the compound and u have to escape to head to the nearest military base or u hear a strange transmission for help and u 1-4 others join you

Well, if its a continuation of the last one, the obvious way to start it (in my opinion) is that the complex gets overrun and the first decisions to be made are along the lines of:
A) Deciding who and what, if anyone/anything to take with you
B) Securing a means of escape
C) "Just where in the hell are we to go now...?"

Maybe that'll help give you some ideas?
I haven't read through all the comments but I'm sure there might be similar/better scenarios mentioned...
Also, I think we need some dialog to go with the narration, maybe get different voice actors for different characters? I also think there should be more emphasis on items, and how they can make the story play out differently and give us more of a sense of having 'consequences' based on what we actually take. And don't make an obvious choice for those situations, I think we can handle a dilemma. Choosing between ammo and a medkit was a simple choice (for me at least) since I'd be avoiding contact whenever possible so I took a medkit with and it payed off with no negative repercussions (aside from me running out of ammo later, but I didn't need any after that first firefight). that goes back to what I was saying before about 'consequences' don't have any one 'right' answer, give us the realistic tension of the zombie apocalypse with some kind of existential crisis or something.

So there's some scenario and gameplay suggestions, I hope that helps to get you started

In outbreak 3 why don't you have an alternate storys mabye even play as an infected. or mabye a new strain of the infection mutates you and you and your wife are forced to leave but the mutation can give you special abilities.

ok so heres what im tinking, your part of a normal nieghborhood, and your duagters at school, zombie invasion happens, and you tell your wife to stay home. You leave off to the nearsest gun store, tor weaponary, you choose your gun, and leave. As you leave, you see a couple of zombies in your way, you can choose what you want to do with that. So as you make your way to the school, you see a rebellion of bikers comming your way. They tell you to give them all your equipment, and you have nothing now. So as you still make your way to the schoool, you see an assortment of vehicles, any of them could take out the bikers, so you chase after them, and get your equipment back. You finally reach the school, seeing if there are any survivors. You look in every class room, an option to check every student if thier your duagter, so once you find her, shes infected, not a zombie yet. So you have an option to take her home, and let her wait, or kill her, and fail your objective. Although, both ways, a government gives you an antidote for any infected, if you rescued your duagter, then you win, if you didnt rescue your daughter, then you feel deperesion, and find the nearest lighter fluid, find a shack, and burn your self alive. PM me if that is a good idea.

There's a bunch of ideas already, I highly doubt I could help you with my lousy idea. But I enjoyed your game and the least I could do is to try to help you in return. It might not, but that doesn't change that this is the best I could do. Excuse me the mistakes, you have to know I'm not a native speaker.

Well, here goes:
*****************************
With the help of the survivors, you have established a functional and autosuficient base that could hold for as long as it needed. Some of the survivors have died in order to gather the supplies and materials for the cause, but that's a story from the past, you don't need to get our for virtualy anything anymore.
While searching for those supplies and mats, you found more survivors and helped them, a doctor among them. He was once a very proficient neurologist, but you see something odd about him. The area is sealed, the infected can't possibly enter, and yet every couple days you find half-eaten corpses. That is the background of the whole story.

You and many others get to the chore to find what the hell is going on in your new home. The day after that you find out a terrible secret in a basement, the doctor is an infected. You remember he can clearly reason and just yesterday he helped an injury made from an accident to a child. You decide to investigate before a formal accusation.
Sneaking into the doctor's clinic, built by the survivors for him as the rest of the buildings nearby, you come to an intersting discovery. The neurologist has actually found a "cure" to the virus, but it's prototype is far too incomplete. He can stop the brain degeneration of the infected, but nothing more. He is a zombie, a flesh eating canibal, but yet he remains intelligent.
Just as you try to steal his notes and get out, he finds you. You try to fight him to make an operture and escape, but his physical superiority due to his infection and his human intelligence makes you unable to even think to match him. In a desperate attempt, you grab a bottle while he grapples at you, and he immediatly becomes a blazing pire, it was nitroglycerin. He releases you and dies burning, trying to put the flames out. You are saved.
However, he bit you in the neck, and the injury is immposible to hide; and the noise of the struggle was surely noticed. Without thinking, you inject yourself with the doctor's prototype of the cure and flee, since even if you tell the truth you will be surely killed for the survivors, as their laws, state that no risk is to be allowed.
With no other choise, you decide to leave without saying good-bye, grab what you can and face the world on your own. You cannot stay, is possible to become a murderous cannibal, no matter how intelligent; and risking you wife is something you can't do no matter what.

But you live practically within a fortress, you have to make your escape to the outside and start a new life. After complicated manouvers and some lifes that you had to take in order to keep you own, you can finally get out. The change went quickly: you are stronger and faster, but your skin is peeling off a little, and the urge to eat flesh is undeniable.
Using all of you willpower, you get as far from your former home as you can, and with all of those emotions, you can't help but to scream to the air to release the tension. What comes out is a bestial roar. You remain in complete control of your actions, but now you are forced to leave your home...

To be continuded...
*************************************
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It's not a good story, I know. I was just trying to help. I really hope you can at least find a little detail that could inspire you to keep developing this amazing saga of zombies.

Give a short introduction saying that the first character survived the outbreak, then go back a couple of weeks and switch to a new character.

First off, if you have time to read this, (and I really hope you do) Thank you for your time.

My Ideas are as follow:
1. The "Farm" or hideout is finally discovered by the infected scourge and the game is based around you having to cope with various combat situations, and deciding whether you have to escape with your family or make your (possibly) last stand.
2. Your food supply starts to dwindle and you have to come up with ways to resupply. These might include scavenging, farming, or whatever works.
3. The survivors decide they have to come up with a cure for the infection, because someone important is infected, or because it is the next step in zombie survival. They then have to find a doctor, medicine etc in order to accomplish this.

Those are my ideas, thank you for reading, oh, and also, I love the games! I hope to see anotjer sequel and if you have any questions just PM me. :)

the military finally learns what had happened and sent planes to bomb the zombies but before the bombed the majority of them an un-naturally sized zombie showed up and had seemed to have a regenerating ability
flustered the military sent ground units to attack it but some of them got infected
the rest of the units met up with you and the survivors and asked what had happened
after 5 hours of convincing they finally decided to help but by that time it was too late...
the abnormal zombie had reached the farm and didn't seem to care
you decide rather to stay and fight or run with the survivors out the back door
the survivors decide to go find refuge somewhere else but didn't decide where...
options:A, the large hotel. B, get out of town and hope for the best. C, hijack some cars and get everyone who can get a car out of there
when you felt safe we decided to see if we needed any supplys but they asked you since you had survived twice when vulnerable.
A:get some medicine
B:food and water
C:ammo
D:none just get out of there
when you reached a decition the abnormal zombie had caught up
he seems to have a faster body than the other zombies
(you can decide if he can be called the omega zombie seeing as omega stands for the end of the world)
you see and abandoned somewhat broken bridge when panicing and decided to A:jump the bridge
B:ram into the zombie
C:find another way out
you finally lost the zombie and drive out of town but the victory was short lived
you find a military camp and ask if you and your fellow survivors can get in
and they stayed there for now...
(i think i did pretty well for my first time thinking of a zombie game but hey you can add anything to if you would like)
thats all i can get around for now so bye bye :D
and good luck with the next part ill keep on watching and playing :DD

i think it should be like this (don't worry this idea IS NOT A COPY OF RESIDENT EVIL)

FIRST OF ALL : the decision you made in the 2 part should have consecuenses here examples :in the rooftop if you join the survivor they could help you in especific poins in the third i guess something as because you save they asses they now trust you blindly that is just an example it could be more something not predictable like the smith(the guy that help you in the basement) if the story could be this way it would be an smart choice to left him live :

" we began too finish our suplies at 2017 (or soo) and we relise that we couldn't last in the farm,and to get things worse
the zombies manage to improve they habilities to catch up your smell all the zombies near the town start going the farm .so we search to search ways to comunicate with the world but we didn't have anymore thelephones (or something stupid as :in the moment of the outbrake all the people making calls damage permently the satellite that conects the lines )

we have many ideas we could go into town's airport and try to steal airplanes to escape the town and search for a safe place , we could steal a bounch of cars and go looking for survivors (too dangerous thought) before the plan starts"

IF SMITH IS ALIVE:smith worked with the army and remebered of an abandoned military base where maybe be transport helycopters or at least something that fly .

THE PLAN :
with planes they would make a final dash too look out for survivor, if the goberment and the army are all dead and all the countrys are infected they came out with a plan ,go to australia and try to kill all the zombies there and make that the safe place .

but before that they must search for suplies ( a lot suplies) and after searching towns and citys ,they go to factorys of food an stuff only to know that they aren't the only ones with that idea ,and cause they have enough fuel to make one trip to australia they can't go to other factorys in anothers countrys and because they are in a race against time and the can only go to one factorys but the survivors that are holed up there wont give up the resources they have and they don't trust in that plan to go to australia ,and all start to get messed up because in that factory there is a crazy leader that started to kill your survivor. tourn out to be that they are canibals (not zombies) and they think if they kill more humans they got a better chance of survival in that factory so you are now fighting the zombies an those crazy guys.

in short you and your group of survivor need to survive the outbrake when everybody except your survivors lost their minds .

I could ad more details if you are interest (i think you are not ) send me a private message.

sorry for the bad english lol

well i was gonna come up with some really long story...but, this dude below me, kornrox, just blew all my ideas out the water, and well he seems to have it down. it all sounds good to me. BTW, really enjpyed the games, i hope it continues on for a while. keep up the good work

character customization... no, not necessarily overly complex. The user can adjust a number of attributes(weight, height, day-job, etc) which will be used as attributes to help calculate the likelihood of a choice (run past zombies, climb over wall, turn off security alarm) being successful. There could be other character attributes which don't affect choices but will make the experience more 'fun' I guess.

These could even affect the path on which a successful choice leads. Like a fat dude might be able to climb over a fence but is now surrounded by zombies since it took a little longer and has to follow a different path than an anorexic guy who managed to get over and run before the zombies moved in. More nodes to connect, but maybe worth the extra time?

Have you read Max Brooks "World War Z"?

If you haven't, do so. It's the best zombie book you'l ever read. You will get all kinds of inspiration for different scenarios. Swamps, airports, submarines, military bunkers.

BOSS MONSTERS!

Honestly, add some freaky crazy boss in the game where based on your decision the story will completely change the ending...

Really needs more endings and more paths too, because as in my review I just left, there is usually like 1 option to choose or else you will die. I mean, yeah I get it it's zombie survivor, but add some variation man! Add some exploration to the game, not just the same basic path or else you die.

An army of extremely well armed fanatics, with jeeps trucks and all kinds of weapons, comes near your farm and notices there are survivors so they force those that are fit of the survivors to follow them in order to kill every single zombie in the U.S. under the threat of killing them all in case of a refusal. Not having any choice being heavily outnumbered the survivors agree. You're in and are elected by the others as captain of the squad. As soon as the army starts the first fight it's obvious to all the survivors that if they stay with the fanatics they will all die so they unanimously decide, under your lead, to make your way out of the battlefield and back to the farm. Your mission will be to bring the group back to the farm, trying to make everybody survive (what will happen is of course up to you: you could for example have to decide what kind of weapons will be used and which vehicle use to escape. run out of gas of your vehicle and
have to either go on foot or try to refill it at a pump station, run across an infested city with a small group of survivors desperate for help, and many other decision that will decide how many of your group will survive, making it fun to achieve a perfect score, or if you'll use your companions as meatshields along the road to the farm to save yourself). And maybe when you get back to the farm it could be under an attack of zombies since there was almost noone left to defend it and you have to use all your skill to save your wife before she gets killed. After (if) you save her you have to get outta there (up to you where they will go, if they find a military army or another barricated farm etc).I hope this helps!

I agree with some of the other posts. I believe the infection getting into the camp would be a good idea. I think some ideas could be like Choosing who to save or where the new camp should be. So in the next one if there is ((Which there will be because It seems every one loves these)) you will be able to input what you did in the previous games when you start. You could have a purge going on also by the army. Killing every thing no matter infected or not. Those are just ideas but you should definitely do the infection getting inside the base.I
Hope to be playing the next one soon!

1.add military somewhere
2.animal zombies
3.military tries to nuke and u need to gtfo
4.new types of zombies
5.they learn about another country thats zombie free through a radio they found and thet need to find a plane
6.awsome face comes in and melts the zombies with his epicness (lolz)
7.one of the ppl at the farm knows sumtin bout the zombies and hes not tellin
8.theres a king zombie and they need to kill it to stop all other zombies
9.zombies learn to use gun/weapons
10.military does something to mess stuff up moar

i think that part 3 should be like this:the two people that had the aggravated case of cholera die and the others lets theyr body outside the farm.After some time the bodyes attract groups of zombies and all the survivors are trying to defend it.After waves of undead the farm starts to run dangerously low in ammo so you and the others have to find a way out...out of ideas

something that could be cool is if you diverted from part 2's plot and developed a new story and tied it into the original plot in a part 4 and something that could be interesting is if he had a past tense story that you had to work threw that would effect the present story...something simple and quick like he was on an airplane when it happened and something caused a problem where they were landing or another plane left in a hurry with an infected passenger and crashed into you and how you react in the past story effects where you are/ condition your in/ suplies you have when the story really counts

you could move the story a few years ahead and have the zombies around the compound wage a huge attack against the survivors becuase there are very few alive humans in the regions surrounding them. So the beginning can have the character fighting and choosing who to save and eventually them leaving the compound. After that the story can have the survivors trying to reach a military base or something which could be one of the last places of human population left. And according to the decisions on the player the party members could all live or die or anywhere in between.

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